Some thoughts on Gabrielle Zevin's bestseller from a game developer's perspective. This also happens to be the last post of the year.
By Olie, December 23, 2022
Casuology team attempts pumpkin shaving for the first time in their lives and manages to create a cute Frog-O'-Lantern.
By Olie, October 27, 2022
Does every villain have to be charismatic? Find out in this breakdown of Big Toad's character!
By Olie, October 10, 2022
Learn why frogs throw the most epic parties and what it has to do with standing up to Big Toad.
By Olie, September 4, 2022
Don't be alarmed by the punny title! In this post, we will cover emergent storytelling and its relation to Frogs & Mushies.
By Olie, August 15, 2022
Some objects in Frogs & Mushies have mysterious symbols written on them. Let's decode them together and learn the basics of frog lingo!
By Olie, August 3, 2022
Our Art Director shares her story of self-inflicted stress over something as trivial as a draft background design.
By Olie, July 20, 2022
A quick update that covers our new dev, Casuology Digest, and other novelties.
By Olie, July 5, 2022
A guide to the process of writing for a game character using storytelling dice.
By Olie, June 7, 2022
This post is an attempt to explain why frogs were chosen as the protagonists of our first game.
By Olie, May 24, 2022
We already know that frogs need many things, but how do they request them? What defines their desires?
By Olie, May 11, 2022
Introducing Tay, a lovely merchant who aspires to become an indie-folk star.
By Olie, May 2, 2022
Our semi-successful attempt at making signature Balfours frog cakes, and a newborn tradition.
By Olie, April 27, 2022
Our gardener frog Olive suggests a way you could help the environment based on your results.
By Olie, April 22, 2022
A short overview of the potential mushroom housing complex tenants.
By Olie, April 19, 2022
Introducing our first project that involves frogs and mushroom houses.
By Olie, April 16, 2022
A short introduction of the team behind Casuology.
By Olie, April 14, 2022